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// Fill out your copyright notice in the Description page of Project Settings.
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#include "Components/EditableTextBox.h"
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#include "MyGameInstance.h"
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UMyGameInstance::UMyGameInstance()
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{
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}
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void UMyGameInstance::Init()
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{
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Super::Init();
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UE_LOG(LogTemp,Warning, TEXT("Hellow World"));
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}
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