// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "DebugHitCollision.generated.h" UINTERFACE() class UDebugHitCollision : public UInterface { GENERATED_BODY() }; /** * NOTE: 인터페이스로 등록된 오브젝트는 CoreCheatManager에 의해서 Collision을 시각화 시킬수 있음 */ class PROJECTT_API IDebugHitCollision { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "DebugHitCollision") void ShowVisual(); UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "DebugHitCollision") void HideVisual(); };