// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "MouseInteraction.generated.h" UINTERFACE() class UMouseInteraction : public UInterface { GENERATED_BODY() }; class PROJECTT_API IMouseInteraction { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, BlueprintNativeEvent, meta = (Category = "Damageable")) void RefreshCursorHitResult(FHitResult InHitResult); };