// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "ProcessStateControl.generated.h" UENUM(Blueprintable) enum class EProcessState : uint8 { None = 0 UMETA(Displayname = "None"), Ready UMETA(Displayname = "Ready"), Intro UMETA(Displayname = "Intro"), PreGame UMETA(Displayname = "PreGame"), GamePlaying UMETA(Displayname = "GamePlaying"), Victory UMETA(Displayname = "Victory"), Defeat UMETA(Displayname = "Defeat"), Reward UMETA(Displyname = "Reward"), Finish UMETA(Displyname = "Finish"), }; // This class does not need to be modified. UINTERFACE(MinimalAPI, Blueprintable) class UProcessStateControl : public UInterface { GENERATED_BODY() }; /** * */ class PROJECTT_API IProcessStateControl { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, BlueprintNativeEvent, meta = (Category = "ProcessState")) void ChangeProcessState(EProcessState NewState); UFUNCTION(BlueprintCallable, BlueprintNativeEvent, meta = (Category = "ProcessState")) EProcessState GetProcessState(); };