// Fill out your copyright notice in the Description page of Project Settings. #include "ResourceManager.h" UResourceManager::UResourceManager() : OuterObject(nullptr) { } void UResourceManager::Initialize(const UObject* WorldObjectContext) { OuterObject = const_cast(WorldObjectContext); } void UResourceManager::ReleaseManager() { if(OnPreLoadAssetComplete.IsBound()) OnPreLoadAssetComplete.Unbind(); for(TPair> Pair : Resources) Pair.Value = nullptr; Resources.Empty(); OuterObject = nullptr; } void UResourceManager::RequestPreLoad(const FOnPreLoadAssetComplete& Callback) { if(OnPreLoadAssetComplete.IsBound()) return; OnPreLoadAssetComplete = Callback; }