// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "CommonHUD.generated.h" UCLASS() class PROJECTT_API UCommonHUD : public UUserWidget { GENERATED_BODY() public: UFUNCTION(BlueprintNativeEvent) void ToggleGameMenuEvent(); protected: virtual void NativeConstruct() override; virtual void InitializeBindEvent(); };