// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "ProjectT/System/Core/GameModes/CoreGameState.h" #include "LobbyGameState.generated.h" /** * */ UCLASS() class PROJECTT_API ALobbyGameState : public ACoreGameState { GENERATED_BODY() public: ALobbyGameState(); protected: virtual void BeginPlay() override; virtual void Tick(float DeltaSeconds) override; protected: };