// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class ProjectTEditorTarget : TargetRules { public ProjectTEditorTarget( TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V5; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5; ExtraModuleNames.AddRange(new string[] { "ProjectT" , "EditorUtilityModule"}); } }