// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class EditorUtilityModule : ModuleRules { public EditorUtilityModule(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore" }); if (Target.Type == TargetRules.TargetType.Editor) { PublicDependencyModuleNames.AddRange(new string[] { "UnrealEd", "LevelEditor" }); PrivateDependencyModuleNames.AddRange(new string[] { "UMG", "Blutility", "UMGEditor" }); } } }