// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class ProjectTTarget : TargetRules { public ProjectTTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V5; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5; ExtraModuleNames.AddRange(new string[] { "ProjectT" , "EditorUtilityModule"}); } }