#pragma once #include "CoreMinimal.h" #include "Engine/DataTable.h" #include "GenerateStructMeshList.generated.h" USTRUCT(BlueprintType) struct FMeshList : public FTableRowBase { GENERATED_BODY() FMeshList() : sMeshPath() { } UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = MeshList) FString sMeshPath; bool operator==(const FMeshList& Other) const { return sMeshPath == Other.sMeshPath; } bool operator!=(const FMeshList& Other) const { return !(*this == Other); } bool IsDefault() const { return sMeshPath.IsEmpty(); } };