// Fill out your copyright notice in the Description page of Project Settings. #include "BaseDataPathLibrary.h" namespace BaseDataPaths { const FString RootDir = "/Game/"; const FString SystemDir = RootDir + "System/"; const FString CoreDir = SystemDir + "Core/"; const FString EnvsDir = RootDir + "Envs/"; const FString CharactersDir = RootDir + "Characters/"; const FString LevelsDir = RootDir + "Levels/"; const FString UIDir = RootDir + "UI/"; const FString FXDir = RootDir + "FX/"; const FString SoundDir = RootDir + "Sound/"; const FString ResourcesDir = RootDir + "Resources/"; namespace Sound { const FString BGMDir = SoundDir + "BGM/"; const FString SFXDir = SoundDir + "SFX/"; } }