// Fill out your copyright notice in the Description page of Project Settings. #include "LevelDataPathLibrary.h" #include "ProjectT/Data/Paths/BaseDataPathLibrary.h" namespace LevelDataPaths { const FString MultiPlay = BaseDataPaths::LevelsDir + "MultiPlay/"; const FString SinglePlay = BaseDataPaths::LevelsDir + "SinglePlay/"; namespace Office { extern const FString SPOfficeDir = SinglePlay + "Office/"; } }