// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "LevelDataPathLibrary.generated.h" namespace LevelDataPaths { extern const FString MultiPlay; extern const FString SinglePlay; namespace Office { extern const FString OfficeDir; } } UCLASS() class PROJECTT_API ULevelDataPathLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() };