#include "LobbyPawn.h" #include "ProjectT/System/Core/Components/CoreCameraComponent.h" ALobbyPawn::ALobbyPawn() { PrimaryActorTick.bCanEverTick = true; LobbyPawnCamera = CreateDefaultSubobject(TEXT("LobbyPawnCamera")); LobbyPawnCamera->SetupAttachment(RootComponent); } void ALobbyPawn::BeginPlay() { Super::BeginPlay(); } void ALobbyPawn::Tick(float DeltaTime) { Super::Tick(DeltaTime); } void ALobbyPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) { Super::SetupPlayerInputComponent(PlayerInputComponent); }