// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Pawn.h" #include "LobbyPawn.generated.h" UCLASS() class PROJECTT_API ALobbyPawn : public APawn { GENERATED_BODY() public: // Sets default values for this pawn's properties ALobbyPawn(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; // Called to bind functionality to input virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override; public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera") TObjectPtr LobbyPawnCamera; };