// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "ProjectT/System/Core/GameModes/CorePlayerController.h" #include "LobbyPlayerController.generated.h" /** * */ UCLASS() class PROJECTT_API ALobbyPlayerController : public ACorePlayerController { GENERATED_BODY() public: ALobbyPlayerController(); virtual void OnPossess(APawn* InPawn) override; };