// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "ProjectT/System/SinglePlay/Characters/NPC/SPNpcAgent.h" #include "SPNpcStationary.generated.h" UCLASS() class PROJECTT_API ASPNpcStationary : public ASPNpcAgent { GENERATED_BODY() public: ASPNpcStationary(); virtual void OnConstruction(const FTransform& Transform) override; virtual void Tick(float DeltaTime) override; virtual void ActivateCharacter(const bool InbEnable) override; virtual void ChangeNpcState(const ENpcState InState) override; protected: virtual void BeginPlay() override; virtual void Respawn() override; };