// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "ProjectT/System/Core/Objects/LevelObject/CoreInteractionObject.h" #include "SPLevelObject.generated.h" UCLASS() class PROJECTT_API ASPLevelObject : public ACoreInteractionObject { GENERATED_BODY() public: // Sets default values for this actor's properties ASPLevelObject(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; };