ProjectM/Source/ProjectT/System/Core/Input/KeyTrigger.h

22 lines
565 B
C++

#pragma once
#include "CoreMinimal.h"
#include "InputTriggers.h"
#include "KeyTrigger.generated.h"
UCLASS()
class PROJECTT_API UKeyTrigger : public UInputTrigger
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = InputTrigger)
TArray<FKey> AdditionalKeys;
protected:
virtual ETriggerType GetTriggerType_Implementation() const override { return ETriggerType::Implicit;}
virtual ETriggerState UpdateState_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue ModifiedValue, float DeltaTime) override;
};