22 lines
565 B
C++
22 lines
565 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "InputTriggers.h"
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#include "KeyTrigger.generated.h"
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UCLASS()
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class PROJECTT_API UKeyTrigger : public UInputTrigger
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = InputTrigger)
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TArray<FKey> AdditionalKeys;
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protected:
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virtual ETriggerType GetTriggerType_Implementation() const override { return ETriggerType::Implicit;}
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virtual ETriggerState UpdateState_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue ModifiedValue, float DeltaTime) override;
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};
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