ProjectM/Source/ProjectT/System/Lobby/GameModes/LobbyGameState.cpp

20 lines
252 B
C++

#include "LobbyGameState.h"
ALobbyGameState::ALobbyGameState()
{
PrimaryActorTick.bCanEverTick = true;
}
void ALobbyGameState::BeginPlay()
{
Super::BeginPlay();
}
void ALobbyGameState::Tick(float DeltaSeconds)
{
Super::Tick(DeltaSeconds);
}