36 lines
784 B
C++
36 lines
784 B
C++
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "ProjectT/Data/Gen/GenerateStructPlayerCharacter.h"
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#include "LobbyPreviewCharacter.generated.h"
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UCLASS()
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class PROJECTT_API ALobbyPreviewCharacter : public AActor
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{
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GENERATED_BODY()
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public:
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ALobbyPreviewCharacter();
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virtual void Tick(float DeltaTime) override;
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UFUNCTION(BlueprintCallable)
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bool SetCharacterByData(const FPlayerCharacter& Data);
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protected:
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virtual void BeginPlay() override;
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public:
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UPROPERTY(EditAnywhere,BlueprintReadWrite)
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TObjectPtr<USkeletalMeshComponent> BodyMesh;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TObjectPtr<UStaticMeshComponent> WeaponMesh;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TObjectPtr<USkeletalMeshComponent> WeaponDynamicMesh;
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};
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