ProjectM/Source/ProjectT/System/SinglePlay/Characters/Player/SPPyroMania.h

25 lines
771 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "SPPlayerCharacter.h"
#include "SPPyroMania.generated.h"
UCLASS()
class PROJECTT_API ASPPyroMania : public ASPPlayerCharacter
{
GENERATED_BODY()
public:
ASPPyroMania();
virtual void Tick(float DeltaTime) override;
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
protected:
virtual void BeginPlay() override;
virtual void OnConstruction(const FTransform& Transform) override;
virtual void SetSkillState(EPlayerSkillState InSkillState, FSkill InSkillData = FSkill()) override;
virtual void SetMeleeAtkSkillState(EPlayerSkillState InSkillState, FSkill InSkillData = FSkill()) override;
};