38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "SPPlayerCharacter.h"
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#include "SPSneako.generated.h"
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UCLASS()
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class PROJECTT_API ASPSneako : public ASPPlayerCharacter
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{
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GENERATED_BODY()
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public:
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ASPSneako();
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virtual void Tick(float DeltaTime) override;
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virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
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protected:
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virtual void BeginPlay() override;
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virtual void OnConstruction(const FTransform& Transform) override;
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virtual void SetSkillState(EPlayerSkillState InSkillState, FSkill InSkillData = FSkill()) override;
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virtual void SetMeleeAtkSkillState(EPlayerSkillState InSkillState, FSkill InSkillData = FSkill()) override;
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protected:
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UPROPERTY(EditDefaultsOnly)
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UMaterialInstance* HeadHideMaterialInstance;
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UPROPERTY(EditDefaultsOnly)
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UMaterialInstance* HeadMaterialInstance;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = PlayerAnimation, meta = (AllowPrivateAccess = "true"))
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TObjectPtr<UAnimSequence> SkillIdleAnimation;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = PlayerAnimation, meta = (AllowPrivateAccess = "true"))
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TObjectPtr<UAnimSequence> SkillMoveAnimation;
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};
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