ProjectM/Source/ProjectT/System/SinglePlay/Characters/Player/SPSneako.h

38 lines
1.2 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "SPPlayerCharacter.h"
#include "SPSneako.generated.h"
UCLASS()
class PROJECTT_API ASPSneako : public ASPPlayerCharacter
{
GENERATED_BODY()
public:
ASPSneako();
virtual void Tick(float DeltaTime) override;
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
protected:
virtual void BeginPlay() override;
virtual void OnConstruction(const FTransform& Transform) override;
virtual void SetSkillState(EPlayerSkillState InSkillState, FSkill InSkillData = FSkill()) override;
virtual void SetMeleeAtkSkillState(EPlayerSkillState InSkillState, FSkill InSkillData = FSkill()) override;
protected:
UPROPERTY(EditDefaultsOnly)
UMaterialInstance* HeadHideMaterialInstance;
UPROPERTY(EditDefaultsOnly)
UMaterialInstance* HeadMaterialInstance;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = PlayerAnimation, meta = (AllowPrivateAccess = "true"))
TObjectPtr<UAnimSequence> SkillIdleAnimation;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = PlayerAnimation, meta = (AllowPrivateAccess = "true"))
TObjectPtr<UAnimSequence> SkillMoveAnimation;
};