70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "ProjectT/System/Core/Characters/Player/CorePlayerCharacter.h"
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#include "ProjectT/System/Core/GameModes/WorldGameMode.h"
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#include "ProjectT/System/Core/Interfaces/LoadableObject.h"
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#include "ProjectT/System/SinglePlay/Interfaces/SPObjectProvider.h"
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#include "SPGameModeBase.generated.h"
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/**
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*
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*/
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnUpdateRemainingTime, int32, RemainSeconds);
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UCLASS()
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class PROJECTT_API ASPGameModeBase : public AWorldGameMode, public ISPObjectProvider, public ILoadableObject
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{
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GENERATED_BODY()
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public:
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ASPGameModeBase();
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virtual void Tick(float DeltaSeconds) override;
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virtual bool ChangedProcessEvent(const EProcessState ProcessState) override;
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virtual USPWidgetManager* GetSPWidgetManager_Implementation() override;
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virtual USPEnemyVisionManager* GetEnemyVisionManager_Implementation() override;
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virtual UQuestManager* GetQuestManager_Implementation() override;
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virtual bool HasFinishedLoading_Implementation() override;
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//FIXME : 임시. 미니맵 렌더타겟 텍스처를 그리기 위한 함수
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UFUNCTION(BlueprintNativeEvent)
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void InitializeMapData();
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void DebugGameTimePause(bool bPause);
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protected:
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virtual void InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage) override;
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virtual void BeginPlay() override;
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virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
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virtual void InitializeManagers() override;
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virtual void InitializeNotification() override;
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virtual void InitializeEnemyCharacters() override;
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virtual void InitializePlayer() override;
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virtual void InitializeUI() override;
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private:
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void InitializeExitPoint();
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void SetStageTimeLimit();
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void InitializeEnemyByFlag();
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public:
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UPROPERTY(BlueprintAssignable)
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FOnUpdateRemainingTime OnUpdateRemainingTime;
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private:
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UPROPERTY()
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TObjectPtr<class USPEnemyVisionManager> SPEnemyVisionManager;
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UPROPERTY()
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FTimerHandle StageRemainTimeHandle;
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UPROPERTY()
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int32 RemainingSeconds;
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UPROPERTY()
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TObjectPtr<class AExitPoint> ExitPoint;
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};
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