31 lines
702 B
C++
31 lines
702 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "ProjectT/System/Core/GameModes/CoreGameState.h"
|
|
#include "SPGameStateBase.generated.h"
|
|
|
|
/**
|
|
*
|
|
*/
|
|
UCLASS()
|
|
class PROJECTT_API ASPGameStateBase : public ACoreGameState
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
ASPGameStateBase();
|
|
virtual void ChangeProcessState_Implementation(EProcessState NewState) override;
|
|
virtual EProcessState GetProcessState_Implementation() override;
|
|
|
|
protected:
|
|
virtual void BeginPlay() override;
|
|
virtual void Tick(float DeltaSeconds) override;
|
|
|
|
protected:
|
|
FOnChangedProcessEvent ChangedProcessEvent;
|
|
EProcessState ProcessState;
|
|
uint8 bOnce:1;
|
|
};
|