32 lines
665 B
C++
32 lines
665 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "NPCSpawner.generated.h"
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UCLASS()
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class PROJECTT_API ANPCSpawner : public AActor
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{
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GENERATED_BODY()
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public:
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ANPCSpawner();
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virtual void Destroyed() override;
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#if WITH_EDITOR
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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private:
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void SpawnNPCByTable();
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#endif
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protected:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TObjectPtr<USceneComponent> RootSceneComponent;
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private:
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UPROPERTY(VisibleAnywhere)
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TObjectPtr<AActor> SpawnedNPCActor;
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}; |