ProjectM/Source/ProjectT/System/SinglePlay/Objects/SPLevelObject.h

26 lines
587 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "ProjectT/System/Core/Objects/LevelObject/CoreInteractionObject.h"
#include "SPLevelObject.generated.h"
UCLASS()
class PROJECTT_API ASPLevelObject : public ACoreInteractionObject
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ASPLevelObject();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};