58 lines
1.5 KiB
C
58 lines
1.5 KiB
C
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataTable.h"
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#include "GenerateStructEffect.generated.h"
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USTRUCT(BlueprintType)
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struct FEffect : public FTableRowBase
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{
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GENERATED_BODY()
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FEffect() :
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sEffectType(),
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sEffect(),
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fEffectValue(),
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fEffectDuration(),
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iEffectNameId(),
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iEffectDescId(),
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sEffectIconPath()
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{
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}
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UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = Effect)
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FString sEffectType;
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UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = Effect)
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FString sEffect;
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UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = Effect)
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float fEffectValue;
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UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = Effect)
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float fEffectDuration;
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UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = Effect)
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int32 iEffectNameId;
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UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = Effect)
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int32 iEffectDescId;
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UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = Effect)
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FString sEffectIconPath;
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bool operator==(const FEffect& Other) const
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{
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return sEffectType == Other.sEffectType && sEffect == Other.sEffect && fEffectValue == Other.fEffectValue && fEffectDuration == Other.fEffectDuration && iEffectNameId == Other.iEffectNameId && iEffectDescId == Other.iEffectDescId && sEffectIconPath == Other.sEffectIconPath;
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}
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bool operator!=(const FEffect& Other) const
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{
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return !(*this == Other);
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}
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bool IsDefault() const
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{
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return sEffectType.IsEmpty() && sEffect.IsEmpty() && fEffectValue == 0 && fEffectDuration == 0 && iEffectNameId == 0 && iEffectDescId == 0 && sEffectIconPath.IsEmpty();
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}
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};
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