ProjectM/Source/ProjectT/Data/Gen/GenerateStructHapticList.h

34 lines
586 B
C

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "GenerateStructHapticList.generated.h"
USTRUCT(BlueprintType)
struct FHapticList : public FTableRowBase
{
GENERATED_BODY()
FHapticList() :
sHapticPath()
{
}
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = HapticList)
FString sHapticPath;
bool operator==(const FHapticList& Other) const
{
return sHapticPath == Other.sHapticPath;
}
bool operator!=(const FHapticList& Other) const
{
return !(*this == Other);
}
bool IsDefault() const
{
return sHapticPath.IsEmpty();
}
};