38 lines
765 B
C
38 lines
765 B
C
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataTable.h"
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#include "GenerateStructLevelObject.generated.h"
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USTRUCT(BlueprintType)
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struct FLevelObject : public FTableRowBase
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{
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GENERATED_BODY()
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FLevelObject() :
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sLevelObjType(),
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iCastItemId()
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{
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}
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UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = LevelObject)
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FString sLevelObjType;
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UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = LevelObject)
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int32 iCastItemId;
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bool operator==(const FLevelObject& Other) const
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{
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return sLevelObjType == Other.sLevelObjType && iCastItemId == Other.iCastItemId;
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}
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bool operator!=(const FLevelObject& Other) const
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{
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return !(*this == Other);
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}
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bool IsDefault() const
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{
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return sLevelObjType.IsEmpty() && iCastItemId == 0;
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}
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};
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