ProjectM/Source/ProjectT/Data/Gen/GenerateStructVfxList.h

34 lines
553 B
C

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "GenerateStructVfxList.generated.h"
USTRUCT(BlueprintType)
struct FVfxList : public FTableRowBase
{
GENERATED_BODY()
FVfxList() :
sVfxPath()
{
}
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = VfxList)
FString sVfxPath;
bool operator==(const FVfxList& Other) const
{
return sVfxPath == Other.sVfxPath;
}
bool operator!=(const FVfxList& Other) const
{
return !(*this == Other);
}
bool IsDefault() const
{
return sVfxPath.IsEmpty();
}
};