30 lines
690 B
C++
30 lines
690 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "DebugHitCollision.generated.h"
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UINTERFACE()
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class UDebugHitCollision : public UInterface
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{
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GENERATED_BODY()
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};
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/**
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* NOTE: 인터페이스로 등록된 오브젝트는 CoreCheatManager에 의해서 Collision을 시각화 시킬수 있음
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*/
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class PROJECTT_API IDebugHitCollision
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "DebugHitCollision")
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void ShowVisual();
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "DebugHitCollision")
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void HideVisual();
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};
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