45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "ProcessStateControl.generated.h"
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UENUM(Blueprintable)
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enum class EProcessState : uint8
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{
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None = 0 UMETA(Displayname = "None"),
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Ready UMETA(Displayname = "Ready"),
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Intro UMETA(Displayname = "Intro"),
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PreGame UMETA(Displayname = "PreGame"),
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GamePlaying UMETA(Displayname = "GamePlaying"),
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Victory UMETA(Displayname = "Victory"),
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Defeat UMETA(Displayname = "Defeat"),
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Reward UMETA(Displyname = "Reward"),
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Finish UMETA(Displyname = "Finish"),
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};
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// This class does not need to be modified.
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UINTERFACE(MinimalAPI, Blueprintable)
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class UProcessStateControl : public UInterface
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{
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GENERATED_BODY()
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};
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/**
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*
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*/
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class PROJECTT_API IProcessStateControl
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent, meta = (Category = "ProcessState"))
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void ChangeProcessState(EProcessState NewState);
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent, meta = (Category = "ProcessState"))
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EProcessState GetProcessState();
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};
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