41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "ProjectT/System/Core/Interfaces/MouseInteraction.h"
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#include "LinearVisualObject.generated.h"
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UCLASS()
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class PROJECTT_API ALinearVisualObject : public AActor, public IMouseInteraction
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{
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GENERATED_BODY()
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public:
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ALinearVisualObject();
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virtual void BeginPlay() override;
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virtual void Tick(float DeltaTime) override;
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virtual void RefreshCursorHitResult_Implementation(FHitResult InHitResult) override;
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void InitializeLinearObject();
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void SetAimVisibility(const bool InbVisible);
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protected:
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FHitResult CursorHitResult;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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TObjectPtr<USceneComponent> AimSceneRootComponent;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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TObjectPtr<USceneComponent> AimSceneComponent;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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TObjectPtr<USceneComponent> AimTipSceneComponent;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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TObjectPtr<UStaticMeshComponent> AimMeshComponent;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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TObjectPtr<UStaticMeshComponent> AimTipMeshComponent;
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};
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