ProjectM/Source/ProjectT/System/Lobby/GameModes/LobbyGameState.h

29 lines
463 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "ProjectT/System/Core/GameModes/CoreGameState.h"
#include "LobbyGameState.generated.h"
/**
*
*/
UCLASS()
class PROJECTT_API ALobbyGameState : public ACoreGameState
{
GENERATED_BODY()
public:
ALobbyGameState();
protected:
virtual void BeginPlay() override;
virtual void Tick(float DeltaSeconds) override;
protected:
};