ProjectM/Source/ProjectT/System/SinglePlay/Characters/Player/SPIcien.h

29 lines
934 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "SPPlayerCharacter.h"
#include "SPIcien.generated.h"
UCLASS()
class PROJECTT_API ASPIcien : public ASPPlayerCharacter
{
GENERATED_BODY()
public:
ASPIcien();
virtual void Tick(float DeltaTime) override;
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
protected:
virtual void BeginPlay() override;
virtual void OnConstruction(const FTransform& Transform) override;
virtual void SetSkillState(EPlayerSkillState InSkillState, FSkill InSkillData = FSkill()) override;
virtual void SetMeleeAtkSkillState(EPlayerSkillState InSkillState, FSkill InSkillData = FSkill()) override;
protected:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = PlayerAnimation, meta = (AllowPrivateAccess = "true"))
TObjectPtr<UAnimSequence> SkillMoveAnimation;
};