ProjectM/Source/ProjectT/System/SinglePlay/Interfaces/SPObjectProvider.h

30 lines
712 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "SPObjectProvider.generated.h"
// This class does not need to be modified.
UINTERFACE(MinimalAPI, Blueprintable)
class USPObjectProvider : public UInterface
{
GENERATED_BODY()
};
/**
*
*/
class PROJECTT_API ISPObjectProvider
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, meta = (Category = "SPObjectProvider"))
class USPWidgetManager* GetSPWidgetManager();
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, meta = (Category = "SPObjectProvider"))
class USPEnemyVisionManager* GetEnemyVisionManager();
};