42 lines
904 B
C++
42 lines
904 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/Object.h"
|
|
#include "SPEnemyVisionManager.generated.h"
|
|
|
|
/**
|
|
*
|
|
*/
|
|
UCLASS()
|
|
class PROJECTT_API USPEnemyVisionManager : public UObject
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
USPEnemyVisionManager();
|
|
|
|
void InitializeManager(const UObject* WorldObjectContext);
|
|
void ReleaseManager();
|
|
void RegisterFocused(class ACoreNpc* InDetectNpc);
|
|
void RegisterDetection(class ACoreNpc* InDetectNpc);
|
|
void UnregisterDetection(class ACoreNpc* InDetectNpc);
|
|
void UnregisterFocused();
|
|
void UnregisterAllDetection();
|
|
bool IsFocusedNpc(class ACoreNpc* InNpc) const;
|
|
|
|
protected:
|
|
void UpdateSightState();
|
|
|
|
private:
|
|
UPROPERTY()
|
|
TObjectPtr<UObject> OuterObject;
|
|
|
|
UPROPERTY()
|
|
TObjectPtr<class ACoreNpc> FocusedNpc;
|
|
|
|
UPROPERTY()
|
|
TArray<TObjectPtr<class ACoreNpc>> DetectNpcList;
|
|
};
|