#include "CoreScene.h" CoreScene::CoreScene(GameSceneManager* InOwner) : Owner(nullptr), bIsRunning(false), bEnableTick(false) { Owner = InOwner; } CoreScene::~CoreScene() { Release(); } void CoreScene::Enter() { bIsRunning = true; } void CoreScene::Update() { assert(0); // Not Implement. } void CoreScene::Exit() { assert(0); // Not Implement. } void CoreScene::Release() { Owner = nullptr; }