#include "pch.h" #include "Orc.h" #include "GameInstance.h" #include "Core/Subsystems/GameInputSystem.h" #include "Data/Literals/Literals.h" Orc::~Orc() { } Orc::Orc() { MonsterData = MonsterStatData( Game::Dungeon::Orc::Name, Game::Dungeon::Orc::DropItemName, Game::Dungeon::Orc::HP, Game::Dungeon::Orc::Attack, Game::Dungeon::Orc::Defence, Game::Dungeon::Orc::DropItemPrice); } Orc::Orc(MonsterStatData&& Desc) : Monster(std::move(Desc)) { } void Orc::Attack(Player* Target) { Monster::Attack(Target); } void Orc::Initalize() { } void Orc::Release() { Monster::Release(); } void Orc::TakeDamage(int Amount) { Monster::TakeDamage(Amount); }