#include "pch.h" #include "Slime.h" #include "GameInstance.h" #include "Core/Subsystems/GameInputSystem.h" #include "Data/Literals/Literals.h" #include "Game/Characters/Player/Player.h" Slime::~Slime() { } Slime::Slime() { MonsterData = MonsterStatData( Game::Dungeon::Slime::Name, Game::Dungeon::Slime::DropItemName, Game::Dungeon::Slime::HP, Game::Dungeon::Slime::Attack, Game::Dungeon::Slime::Defence, Game::Dungeon::Slime::DropItemPrice); } Slime::Slime(MonsterStatData&& Desc) : Monster(std::move(Desc)) { } void Slime::Attack(Player* Target) { Monster::Attack(Target); } void Slime::Initalize() { } void Slime::Release() { Monster::Release(); } void Slime::TakeDamage(int Amount) { Monster::TakeDamage(Amount); }