#include "pch.h" #include "Rogue.h" #include "GameInstance.h" #include "Core/Subsystems/GameInputSystem.h" #include "Game/Characters/Monster/Monster.h" Rogue::Rogue(PlayerStatData&& Rvalue) : Player(std::move(Rvalue)) { HitCount = 5; } Rogue::~Rogue() { } void Rogue::Initalize() { Player::Initalize(); PlayerData.Job = "도적"; int MaxHp = Game::InitCharacterJob::AddMaxHP; GInput << "도적으로 전직하였습니다." << "(HP +" << MaxHp << ")" << "\n"; GInput << "더블 스탭 추가!\n"; PlayerData.Attack += MaxHp; } void Rogue::Release() { Player::Release(); } void Rogue::Attack(class Monster* Target) { std::string TargetName = Target->GetName(); int TargetDefence = Target->GetDefence(); int Damage = 0; Damage = (PlayerData.Attack - TargetDefence) < 0 ? 1 : (PlayerData.Attack - TargetDefence) / HitCount; GInput << "더블 스탭! -> " << TargetName << "에게 " << Damage << " 데미지! (x" << HitCount << ")" << "\n"; GInput << Target->GetName() << " HP: " << Target->GetHP() << " -> "; for (int i = 0; i < HitCount; ++i) Target->TakeDamage(Damage); GInput << Target->GetHP() << "\n"; system("pause"); } void Rogue::TakeDamage(int Amount) { Player::TakeDamage(Amount); }