#include "BossDungeonScene.h" BossDungeonScene::BossDungeonScene(GameSceneManager* InOwner) : CoreScene(InOwner) { } BossDungeonScene::~BossDungeonScene() { } void BossDungeonScene::Enter() { CoreScene::Enter(); } void BossDungeonScene::Update() { CoreScene::Update(); } void BossDungeonScene::Exit() { CoreScene::Exit(); } void BossDungeonScene::Release() { CoreScene::Release(); }