#include "PotionShopScene.h" PotionShopScene::PotionShopScene(GameSceneManager* InOwner) : CoreScene(InOwner) { } PotionShopScene::~PotionShopScene() { } void PotionShopScene::Enter() { } void PotionShopScene::Update() { CoreScene::Update(); } void PotionShopScene::Exit() { CoreScene::Exit(); } void PotionShopScene::Release() { CoreScene::Release(); }