29 lines
629 B
C++
29 lines
629 B
C++
#pragma once
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struct PlayerStatData;
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struct MonsterStatData;
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struct ItemStatData;
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class GameDataManager
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{
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public:
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using MonsterDataCollection = std::unordered_map<std::string, struct MonsterStatData*>;
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using ItemDataCollection = std::unordered_map<std::string, struct ItemStatData*>;
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public:
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GameDataManager() : PlayerData(nullptr){}
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~GameDataManager();
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void Initialize();
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void Release();
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PlayerStatData* GetPlayerData() { return PlayerData; }
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void SetPlayerData(PlayerStatData* NewPlayerData);
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private:
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PlayerStatData* PlayerData;
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MonsterDataCollection MonsterDataMap;
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ItemDataCollection ItemDataMap;
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};
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