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#pragma once
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#include "Game/Characters/Monster/Monster.h"
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class Orc : public Monster
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{
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public:
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~Orc() override;
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Orc();
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Orc(MonsterStatData&& Desc);
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void Attack(Player* Target) override;
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void Initalize() override;
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void Release() override;
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void TakeDamage(int Amount) override;
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};
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