ProjectTextRPG/TextRPG/Source/Game/Scene/DungeonScene.h

42 lines
824 B
C++

#pragma once
#include "Core/Scene/CoreScene.h"
#include "Game/Characters/Player/Player.h"
enum class EDungeonState
{
Default = 0,
DungeonMenu,
BattleRunning,
BattleResult,
PlayerWin,
PlayerLoose,
DungeonReward,
EnterBossRoom,
DungeonExit
};
class Monster;
class DungeonScene : public CoreScene
{
public:
DungeonScene(GameSceneManager* InOwner);
~DungeonScene() override = default;
EDungeonState ProcessDungeonMenu();
void DestroyCurrentMonster(Monster* TargetMonster);
bool ProcessBattle(Monster* SelectedMonster);
void EvalueteBattle(Player* TargetPlayer, Monster* TargetMonster);
void Enter() override;
void Update() override;
void Exit() override;
void Release() override;
private:
Player* LocalPlayer;
std::vector<Monster*> Monsters;
int CurrentMonsterIndex;
EDungeonState DungeonState;
};