ProjectTextRPG/TextRPG/Source/pch.h

18 lines
335 B
C++

#pragma once
#include <iostream>
#include <sstream>
#include <queue>
#include <vector>
#include <map>
#include <unordered_map>
#include <memory>
#include <cassert>
#include <limits>
#include "Common/CommonMemory.h"
extern class GameInstance* GInst;
#define GDataMgr (GInst->GetGameDataManager())
#define GInput (*GInst->GetInput())