18 lines
335 B
C++
18 lines
335 B
C++
#pragma once
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#include <iostream>
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#include <sstream>
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#include <queue>
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#include <vector>
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#include <map>
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#include <unordered_map>
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#include <memory>
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#include <cassert>
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#include <limits>
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#include "Common/CommonMemory.h"
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extern class GameInstance* GInst;
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#define GDataMgr (GInst->GetGameDataManager())
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#define GInput (*GInst->GetInput()) |