ProjectTextRPG/TextRPG/Source/Core/Scene/CoreScene.cpp

37 lines
412 B
C++

#include "CoreScene.h"
CoreScene::CoreScene(GameSceneManager* InOwner) :
Owner(nullptr),
bIsRunning(false),
bEnableTick(false)
{
Owner = InOwner;
}
CoreScene::~CoreScene()
{
Release();
}
void CoreScene::Enter()
{
bIsRunning = true;
}
void CoreScene::Update()
{
assert(0); // Not Implement.
}
void CoreScene::Exit()
{
assert(0); // Not Implement.
}
void CoreScene::Release()
{
Owner = nullptr;
}