37 lines
412 B
C++
37 lines
412 B
C++
#include "CoreScene.h"
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CoreScene::CoreScene(GameSceneManager* InOwner) :
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Owner(nullptr),
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bIsRunning(false),
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bEnableTick(false)
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{
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Owner = InOwner;
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}
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CoreScene::~CoreScene()
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{
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Release();
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}
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void CoreScene::Enter()
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{
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bIsRunning = true;
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}
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void CoreScene::Update()
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{
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assert(0); // Not Implement.
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}
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void CoreScene::Exit()
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{
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assert(0); // Not Implement.
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}
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void CoreScene::Release()
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{
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Owner = nullptr;
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}
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